How it works?
​​Game Brief
+ Turn-based game with customizable scenarios
+ Trading, tackling and defending
+ Focus solving scenarios using the game cards
+ Winning Conditions
First game player to solve the chosen scenario by placing
5 ‘game playing cards’ on the 5 tiered solution zones
in the correct sequence with the accurate intervention WINs.
OR
Saboteur player WINs when the final turn reaches where
no other game player is declared a winner.
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Main Specifications
Stage 1 - Strategy Play
The entire set consists of:
-
100 Playing Cards (Type S) in a few categories:
–Methods, Tools, Intervention, Tackle, Defend
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7 Role Cards (1 GameMaster, 1 Saboteur, max. of 5 Game players)
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8 Scenario Cards (QR code access - hosted on a webpage)
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8 Solution Cards (Rubrics and Checklist)
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1 Strategy Game board
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Stage 2 - Action Play
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40 Action Cards (applicable ‘Type S’ cards can be used here)
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1 Action Chart rubrics (for GameMaster)
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1 Action Game board
Background
Most change management strategies leverage on engagement programmes that targets on various organisational issues including team and performance effectiveness in structured intervention. Engagement, organisational process synergy, culture and performance may not be sustainable through such traditional change pathways that could exhaust more resources.